Thesis Prototype 1

The research domains & questions I am exploring through my prototypes:

  • What assumptions do we make about the body & disabled body regarding technology on the body? (Precedence: E-textiles, wearable technology, body, and ability) 
  • Can we rethink and change our behavior regarding materials? 

Feedback for the direction my thesis can take based on this prototype iteration:

  • Where are you making your claim?
  • Who's your user group? Is there really a need for a user?
  • Who in the fashion production line are you addressing? (fashion designer ---> client ---> consumer? etc)
  • What is the "problem" you are addressing? ( taking advantage of materials; making assumptions about materials as a consumer in fashion? )
"GO-fish" game for matching a textiles swatch with it's "functional property" 

"GO-fish" game for matching a textiles swatch with it's "functional property" 

Comments:

  • List what places and cases that involve "selecting & using materials" (Where are material properties important to know?) Ex- Teslsa, BMW, Textile suppliers, Fashion forecasters for textiles and color trends.
  • Could your work represent a new way of navigating material libraries as networks?
  • We are "short" and disconnected from the physical (touching materials) and digital (online representation of materials like Material Connexion). (Technology touch vs. tactile real touch)
  • Could my "game" prototype be used in a pedagogy sense (A "learning tool")?
  • Am I questioning our relationship to materials  vs. what properties materials have?
The "swatch watch" concept places swatches of fabric closer to the body.

The "swatch watch" concept places swatches of fabric closer to the body.

Other concepts included a swatch object that has detachable swatches. The detachable swatches can then be placed on an interface to reveal the material name and properties.